A Swarm Grammar-Based Approach to Virtual World GenerationYasin Raies ⁄ Sebastian MammenProcedural Content Generation ⁄ Multi-Agent Systems ⁄ Terrain Generation ⁄ Swarm Intelligence ⁄ Swarm Art2021
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' ExperienceMiguel Frade ⁄ Francisco Vega ⁄ Carlos CottaTerrain Generation ⁄ Video Games ⁄ Evolutionary Art ⁄ Genetic Programming2008