Non-photorealistic Rendering with Cartesian Genetic Programming Using Graphics Processing UnitsIllya Bakurov ⁄ Brian RossNon-Photorealistic Rendering ⁄ Cartesian Genetic Programming ⁄ Graphics Processing Units ⁄ Evolutionary Art2018
On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case StudySimo Linkola ⁄ Otto HantulaComputational Social Creativity ⁄ Evolutionary Art ⁄ Collaboration ⁄ Learning From Experience2018
Fitness and Novelty in Evolutionary ArtAdriano Vinhas ⁄ Filipe Assunção ⁄ João Correia ⁄ Aniko Ekárt ⁄ Penousal MachadoNovelty Search ⁄ Evolutionary Art ⁄ Multi-Objective Optimisation2016
Balancing Act: Variation and Utility in Evolutionary ArtJon McCormackEvolutionary Art ⁄ Aesthetics ⁄ Artificial Life ⁄ Genotype-Phenotype Mapping2014
Aesthetics, Art, EvolutionJon McCormackEvolutionary Art ⁄ Art Theory ⁄ Aesthetics2013
EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic DesignMario García-Valdez ⁄ Leonardo Trujillo ⁄ Francisco Vega ⁄ Juan Julián Merelo Guervós ⁄ Gustavo OlagueInteractive Evolution ⁄ Collaborative Design ⁄ Evolutionary Art ⁄ Cloud Computing2013
Finding Image Features Associated with High Aesthetic Value by Machine LearningVic Ciesielski ⁄ Perry Barile ⁄ Karen TristEvolutionary Art ⁄ Genetic Art ⁄ Feature Extraction ⁄ Feature Selection2013
Expression-Based Evolution of FacesPenousal Machado ⁄ João Correia ⁄ Juan RomeroEvolutionary Art ⁄ Automatic Fitness Assignment ⁄ Face Detection2012
Investigating Aesthetic Features to Model Human Preference in Evolutionary ArtYang Li ⁄ Chang-Jun Hu ⁄ Ming Chen ⁄ Jingyuan HuAesthetic Learning ⁄ Evolutionary Art ⁄ Interactive Evolutionary Computation ⁄ Computational Aesthetics2012
Evolving Textures from High Level Descriptions: Gray with an Accent ColorCraig ReynoldsTexture Synthesis ⁄ Evolutionary Computation ⁄ Genetic Programming ⁄ Evolutionary Art ⁄ Design ⁄ Tool2011
Aesthetic Learning in an Interactive Evolutionary Art SystemYang Li ⁄ Chang-Jun HuEvolutionary Art ⁄ Interactive Evolutionary Computation ⁄ Image Complexity ⁄ Fractal Compression2010
Evolutionary Pointillist Modules: Evolving Assemblages of 3D ObjectsPenousal Machado ⁄ Fernando GracaEvolutionary Art ⁄ Evolutionary Image Filters ⁄ Non-Photorealistic Rendering ⁄ Assemblage2008
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' ExperienceMiguel Frade ⁄ Francisco Vega ⁄ Carlos CottaTerrain Generation ⁄ Video Games ⁄ Evolutionary Art ⁄ Genetic Programming2008
Curve, Draft, and Style: Three Steps to the ImageOlgierd Unold ⁄ Maciej TrocEvolutionary Art ⁄ Interactive Evolution ⁄ Bezier Curve2007